Flat, dense,unlit.
The whole face of the city at once, before anything switches on.
Not a card grid. A facade with real depth and someone home in each window.
The whole face of the city at once, before anything switches on.
Selected blocks come out of the wall at different depths.
Each category runs its own lighting pattern across the facade.
Modules move vertically and regroup by what they do.
One district folds back and the search panel is behind it.
A vertical city of protruding interface modules that reorganises into districts. Scroll down to move through five stages; scrolling back up reverses every stage exactly. Mouse wheel, trackpad, touch drag, arrow keys, Page Up and Page Down, Home and End, and the scrollbar all drive the same timeline.
Flat, dense, unlit. The whole face of the city at once, before anything switches on.
Modules push forward. Selected blocks come out of the wall at different depths.
Windows light in sequence. Each category runs its own lighting pattern across the facade.
Blocks slide into districts. Modules move vertically and regroup by what they do.
The centre opens. One district folds back and the search panel is behind it.
The centre opens to search.